Cutthroat Caverns (2007)
Speeltijd: 90
Min. Leeftijd: 12
Spelers: 3 - 6
Uitgever: IELLO, Smirk & Dagger Games
Ontwerpers: Curt Covert
Kunstenaars: Justin Brunetto, Tim Wollweber, Curt Covert, Ian Field-Richards, Henri Härkönen, Mark Jernstrom, Adam Vehige, Eric R. Martin, William Teo, Noel Hill, Steve Messenger, Chad Savage, Loïc Muzy, Morgan Rashand, Paul Adam, Mats Holmgren, Bruno Krippahl
Mechanismen: Semi-Cooperative Game, Player Elimination, Take That, Hand Management, Kill Steal, Simultaneous Action Selection
Min. Leeftijd: 12
Spelers: 3 - 6
Uitgever: IELLO, Smirk & Dagger Games
Ontwerpers: Curt Covert
Kunstenaars: Justin Brunetto, Tim Wollweber, Curt Covert, Ian Field-Richards, Henri Härkönen, Mark Jernstrom, Adam Vehige, Eric R. Martin, William Teo, Noel Hill, Steve Messenger, Chad Savage, Loïc Muzy, Morgan Rashand, Paul Adam, Mats Holmgren, Bruno Krippahl
Mechanismen: Semi-Cooperative Game, Player Elimination, Take That, Hand Management, Kill Steal, Simultaneous Action Selection
Beschrijving Tonen Opmerkingen Tonen Prijstrend
"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495