Eragra: The Game of Eras and the First Step (2011)

ag.gameitem.AGID:
Playtime: 90
Min. Age: 11
Number of Players:
2 - 4
ag.gameitem.publisher:
MAGE Company
Designers:
Alexander Argyropoulos,
Michael Andresakis
Artists:
Scott Rodriguez,
Athena Wuxi,
Mario Clemente,
Ed Galvani,
C. W. Graham,
Roberto Campos,
Esteban Felipe,
Winged Bunny,
Tom McGrath,
Nicholas Cloister,
Karen Koski,
Marta Sokolowska,
Erin Thweat,
Matti Putkuri,
Phil Fensterer,
Adam Vehige,
Andrew W. Dickman,
Monsit Jangariyawong,
Minna Sundberg,
Jeremias Virtanen,
Michael Andresakis,
Sherdar Abay,
Rory Lane Lutter,
Sharyn Ashley,
Lin Bo,
Alexander Argyropoulos,
Matthew Howerter,
Liu Yang,
Emily Veinglory,
Miao Zhang,
Eric Hilliker,
Francois Chollet,
Robin De Blanche,
David Delagardelle,
Zeiva,
Jonas Jakobsson,
Krista A. Leemhuis,
Alan Lathwell,
Tony Hayes,
Fandy Soegiarto,
Gisele Prata Real,
Michael J. Sullivan,
Markus Vogt,
Damien Soh,
Karl Diaz,
Ignacio Bazán Lazcano,
Brian David Mutschler,
Saejin Oh,
Joshua Munkers,
Marissa Rivera,
Orlando Telmo Couto,
Dan Carter,
Alex Ruiz,
Robert E. Nolin,
Eko Handriyanto,
Kamjar Fadai,
Simon Schulz,
Andre Surya,
Veronique Comeau,
Niteangel,
S. H. Moy,
Beata Kurkul,
Hauke Vagt,
Steve Goad,
Darryl Taylor,
Lin Chen,
Lorenz Hideyoshi Ruwwe,
Przemyslaw Kucinski,
Christian Espejel,
Jose Rodrigo Munoz Gatica,
Liu Yang,
Stian Røbergeng,
Wiktor Woztyczka,
Robert C. Kilmon, III,
Bianca Achidime,
Parket Dunse,
Sarah Robertson,
Kitt Lapena,
Mattias Fahlberg,
Gurkan Yilmaz,
Tiago Da Silva,
Jennifer Liu,
Haley Bott,
Axel Medellin Machain,
Jordi Santo,
Alex Franieczek,
Matthew E. Walker,
Hyula,
Clint Cearley,
Rolando Cyril,
Ivy Beth Gladstone,
Eric Tan,
Tony Cimino,
Paul Abrams,
Michal Bernat,
Jacob Kenneth Guidry,
Dineshsingh Thakur,
Jimmy Xu,
Jose Manuel Quintela Matus,
Alexis R. Pineda,
Melvin Calingo,
Jennifer Miller,
Camille Kuo,
Kheng Teoh,
Chris Musgrave,
Christie Grandjean,
Joao Ribeiro (II),
Amelia Stoner,
Jo Marsh,
Juho Ahonen
Mechanics:
Dice Rolling,
Open Drafting,
Area Movement,
Hand Management,
Memory,
Team-Based Game,
Variable Player Powers
Beschreibung
Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins
Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.
The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).
In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?
Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins
Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.
The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).
In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?
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ag.gameitem.lastUpdated: 2025-04-29 23:19:59.108