Eragra: The Game of Eras and the First Step (2011)

ag.gameitem.AGID:
Spielzeit: 90
Mindestalter: 11
Spieleranzahl:
2 - 4
ag.gameitem.publisher:
MAGE Company
Spiel-Designer:
Alexander Argyropoulos,
Michael Andresakis
Künstler:
Winged Bunny,
Jimmy Xu,
Sharyn Ashley,
Tiago Da Silva,
Jacob Kenneth Guidry,
Amelia Stoner,
Chris Musgrave,
Matthew E. Walker,
Kamjar Fadai,
Fandy Soegiarto,
Alex Franieczek,
Francois Chollet,
Simon Schulz,
Dineshsingh Thakur,
Jose Manuel Quintela Matus,
Jeremias Virtanen,
Mattias Fahlberg,
Karl Diaz,
Jonas Jakobsson,
Hyula,
Darryl Taylor,
Brian David Mutschler,
Damien Soh,
Parket Dunse,
Michael J. Sullivan,
Michael Andresakis,
Ivy Beth Gladstone,
Alexander Argyropoulos,
Marissa Rivera,
Minna Sundberg,
Camille Kuo,
Rolando Cyril,
Joshua Munkers,
Jo Marsh,
Wiktor Woztyczka,
Andre Surya,
Esteban Felipe,
Clint Cearley,
Ignacio Bazán Lazcano,
Haley Bott,
Roberto Campos,
Christie Grandjean,
David Delagardelle,
Christian Espejel,
Orlando Telmo Couto,
Paul Abrams,
Robert E. Nolin,
Tony Cimino,
Rory Lane Lutter,
Zeiva,
Jose Rodrigo Munoz Gatica,
Niteangel,
Saejin Oh,
Phil Fensterer,
Gisele Prata Real,
Mario Clemente,
Przemyslaw Kucinski,
Nicholas Cloister,
Miao Zhang,
Liu Yang,
Kitt Lapena,
Juho Ahonen,
Stian Røbergeng,
C. W. Graham,
Tony Hayes,
Robin De Blanche,
Monsit Jangariyawong,
Eric Hilliker,
Lorenz Hideyoshi Ruwwe,
Tom McGrath,
Jennifer Liu,
Lin Chen,
Eko Handriyanto,
Erin Thweat,
Alan Lathwell,
Dan Carter,
Jennifer Miller,
Robert C. Kilmon, III,
Matthew Howerter,
Sherdar Abay,
Steve Goad,
Jordi Santo,
Beata Kurkul,
Alex Ruiz,
Bianca Achidime,
Sarah Robertson,
Hauke Vagt,
Gurkan Yilmaz,
Markus Vogt,
Lin Bo,
Alexis R. Pineda,
Michal Bernat,
Veronique Comeau,
Eric Tan,
Marta Sokolowska,
Kheng Teoh,
Melvin Calingo,
Ed Galvani,
Karen Koski,
S. H. Moy,
Andrew W. Dickman,
Liu Yang,
Emily Veinglory,
Athena Wuxi,
Scott Rodriguez,
Joao Ribeiro (II),
Krista A. Leemhuis,
Axel Medellin Machain,
Matti Putkuri,
Adam Vehige
Mechaniken:
Area Movement,
Hand Management,
Memory,
Team-Based Game,
Dice Rolling,
Variable Player Powers,
Open Drafting
Beschreibung
Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins
Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.
The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).
In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?
Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins
Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.
The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).
In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?
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ag.gameitem.lastUpdated: 2025-04-29 23:19:59.108