Eragra: The Game of Eras and the First Step (2011)

ag.gameitem.AGID:
Playtime: 90
Min. Age: 11
Number of Players:
2 - 4
ag.gameitem.publisher:
MAGE Company
Designers:
Michael Andresakis,
Alexander Argyropoulos
Artists:
Jose Manuel Quintela Matus,
Melvin Calingo,
Tom McGrath,
Athena Wuxi,
Jose Rodrigo Munoz Gatica,
Christian Espejel,
Clint Cearley,
Hauke Vagt,
Ed Galvani,
Brian David Mutschler,
Adam Vehige,
Fandy Soegiarto,
Jennifer Miller,
Jonas Jakobsson,
Karl Diaz,
Alexander Argyropoulos,
Alex Franieczek,
Karen Koski,
Lorenz Hideyoshi Ruwwe,
Alex Ruiz,
Winged Bunny,
Nicholas Cloister,
Niteangel,
Tiago Da Silva,
C. W. Graham,
Damien Soh,
Robert C. Kilmon, III,
Robin De Blanche,
Matthew Howerter,
Mario Clemente,
Miao Zhang,
Tony Hayes,
Simon Schulz,
Mattias Fahlberg,
Marissa Rivera,
Roberto Campos,
Sherdar Abay,
Lin Bo,
Chris Musgrave,
Wiktor Woztyczka,
Sarah Robertson,
Phil Fensterer,
Christie Grandjean,
Jacob Kenneth Guidry,
Kheng Teoh,
Andrew W. Dickman,
Beata Kurkul,
Liu Yang,
Emily Veinglory,
S. H. Moy,
David Delagardelle,
Krista A. Leemhuis,
Gisele Prata Real,
Marta Sokolowska,
Matthew E. Walker,
Michal Bernat,
Eko Handriyanto,
Joao Ribeiro (II),
Scott Rodriguez,
Jeremias Virtanen,
Monsit Jangariyawong,
Kamjar Fadai,
Orlando Telmo Couto,
Andre Surya,
Rolando Cyril,
Dan Carter,
Eric Hilliker,
Camille Kuo,
Paul Abrams,
Michael Andresakis,
Axel Medellin Machain,
Zeiva,
Joshua Munkers,
Darryl Taylor,
Saejin Oh,
Rory Lane Lutter,
Jordi Santo,
Kitt Lapena,
Matti Putkuri,
Tony Cimino,
Ignacio Bazán Lazcano,
Stian Røbergeng,
Alan Lathwell,
Michael J. Sullivan,
Haley Bott,
Jo Marsh,
Juho Ahonen,
Veronique Comeau,
Esteban Felipe,
Steve Goad,
Francois Chollet,
Markus Vogt,
Amelia Stoner,
Minna Sundberg,
Sharyn Ashley,
Hyula,
Jimmy Xu,
Robert E. Nolin,
Bianca Achidime,
Gurkan Yilmaz,
Parket Dunse,
Dineshsingh Thakur,
Lin Chen,
Ivy Beth Gladstone,
Alexis R. Pineda,
Przemyslaw Kucinski,
Jennifer Liu,
Erin Thweat,
Eric Tan,
Liu Yang
Mechanics:
Memory,
Variable Player Powers,
Dice Rolling,
Team-Based Game,
Hand Management,
Open Drafting,
Area Movement
Beschreibung
Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins
Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.
The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).
In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?
Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins
Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.
The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).
In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?
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ag.gameitem.lastUpdated: 2025-04-29 23:19:59.108