Eragra: The Game of Eras and the First Step (2011)

ag.gameitem.AGID:
Spielzeit: 90
Mindestalter: 11
Spieleranzahl:
2 - 4
ag.gameitem.publisher:
MAGE Company
Spiel-Designer:
Alexander Argyropoulos,
Michael Andresakis
Künstler:
Rolando Cyril,
Amelia Stoner,
Eko Handriyanto,
Mattias Fahlberg,
Alex Franieczek,
Lin Bo,
Tony Hayes,
Esteban Felipe,
Karl Diaz,
Bianca Achidime,
Jordi Santo,
Michal Bernat,
Markus Vogt,
Sherdar Abay,
Monsit Jangariyawong,
Liu Yang,
Christie Grandjean,
Athena Wuxi,
Alan Lathwell,
Wiktor Woztyczka,
Stian Røbergeng,
Jacob Kenneth Guidry,
Matthew Howerter,
Orlando Telmo Couto,
Nicholas Cloister,
Jennifer Miller,
Ivy Beth Gladstone,
S. H. Moy,
Michael J. Sullivan,
Marta Sokolowska,
Jose Manuel Quintela Matus,
Veronique Comeau,
Paul Abrams,
Niteangel,
Andrew W. Dickman,
Kamjar Fadai,
Tom McGrath,
Haley Bott,
Andre Surya,
Parket Dunse,
Przemyslaw Kucinski,
Melvin Calingo,
Joao Ribeiro (II),
Axel Medellin Machain,
Michael Andresakis,
Mario Clemente,
Robert C. Kilmon, III,
Camille Kuo,
Lorenz Hideyoshi Ruwwe,
Juho Ahonen,
Adam Vehige,
Jo Marsh,
Dan Carter,
Eric Tan,
Alexander Argyropoulos,
Erin Thweat,
Alexis R. Pineda,
Ed Galvani,
Hauke Vagt,
Jonas Jakobsson,
Jennifer Liu,
Dineshsingh Thakur,
Jeremias Virtanen,
Gurkan Yilmaz,
Beata Kurkul,
Robin De Blanche,
Jimmy Xu,
Miao Zhang,
Saejin Oh,
Karen Koski,
Kheng Teoh,
Tiago Da Silva,
Zeiva,
Christian Espejel,
Fandy Soegiarto,
Krista A. Leemhuis,
Steve Goad,
Kitt Lapena,
Jose Rodrigo Munoz Gatica,
Phil Fensterer,
Matti Putkuri,
Winged Bunny,
Sharyn Ashley,
Hyula,
Brian David Mutschler,
Robert E. Nolin,
Liu Yang,
Roberto Campos,
David Delagardelle,
Sarah Robertson,
Alex Ruiz,
Lin Chen,
Damien Soh,
Joshua Munkers,
Minna Sundberg,
Emily Veinglory,
Darryl Taylor,
Clint Cearley,
Tony Cimino,
Scott Rodriguez,
Gisele Prata Real,
Rory Lane Lutter,
Chris Musgrave,
Eric Hilliker,
Marissa Rivera,
Simon Schulz,
Matthew E. Walker,
Francois Chollet,
Ignacio Bazán Lazcano,
C. W. Graham
Mechaniken:
Team-Based Game,
Memory,
Hand Management,
Area Movement,
Open Drafting,
Variable Player Powers,
Dice Rolling
Beschreibung
Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins
Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.
The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).
In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?
Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins
Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.
The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).
In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?
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ag.gameitem.lastUpdated: 2025-04-29 23:19:59.108