Rette sich, wer kann! (1983)
Spielzeit: 20
Min. Alter: 5
Spieler: 2 - 4
Verlag: Otto Maier Verlag, Joker
Designer: Wolfgang Kramer
Künstler: R. Albrecht, Peyo
Mechaniken: Roll / Spin and Move, Dice Rolling, Area Movement, Player Elimination
Min. Alter: 5
Spieler: 2 - 4
Verlag: Otto Maier Verlag, Joker
Designer: Wolfgang Kramer
Künstler: R. Albrecht, Peyo
Mechaniken: Roll / Spin and Move, Dice Rolling, Area Movement, Player Elimination
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Each player gets two smurfs and places them somewhere on the circular boards. The player rolls the dice and move one of their smurfs.
Once Gargamel (the bad guy from the cartoon) shows up, the smurfs must get into a house as quickly as possible and lock themselves into it.
The trick is, a house can hold only one smurf and there is always one house less than there are smurfs left. The poor smurf who couldn't find a house is taken out of the game.
Winner is the last player to have at least one smurf.
The game feels like "musical chair" on a board.
Once Gargamel (the bad guy from the cartoon) shows up, the smurfs must get into a house as quickly as possible and lock themselves into it.
The trick is, a house can hold only one smurf and there is always one house less than there are smurfs left. The poor smurf who couldn't find a house is taken out of the game.
Winner is the last player to have at least one smurf.
The game feels like "musical chair" on a board.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Rette sich, wer kann! ,
Smurfjakten ,
Le défi des Schtroumpfs ,
Lauf Petzi lauf! ,
Redden, wie zich redden kan! ,
Rasmus Nalle ,
Rasmus Klump
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ag.gameitem.lastUpdated: 2025-04-29 00:20:15.052