Gaia Project (2017)

ag.gameitem.AGID:
Playtime: 150
Min. Age: 12
Number of Players:
1 - 4
ag.gameitem.publisher:
Capstone Games,
Feuerland Spiele,
テンデイズゲームズ(TendaysGames),
Z-Man Games,
Cranio Creations,
Game Harbor,
White Goblin Games,
Reflexshop,
Edge Entertainment,
Super Meeple,
IGAMES,
Portal Games,
TLAMA games,
Maldito Games,
Hobby World,
Mandala Jogos,
DiceTree Games,
Games Factory
Designers:
Jens Drögemüller,
Helge Ostertag
Artists:
Dennis Lohausen
Mechanics:
Turn Order: Pass Order,
Modular Board,
Tags,
Tech Trees / Tech Tracks,
Variable Set-up,
Victory Points as a Resource,
Solo / Solitaire Game,
Network and Route Building,
End Game Bonuses,
Income,
Variable Player Powers,
Hexagon Grid
Beschreibung
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and factions are bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research; leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-30 07:56:54.554