Not an Island (2003)
Tiempo de Juego: 30
Edad Mínima: 10
Jugadores: 4 - 15
Editor: Family Pastimes
Diseñadores: Jim Deacove
Artistas: Desconocido
Mecánicas: Cooperative Game, Storytelling
Edad Mínima: 10
Jugadores: 4 - 15
Editor: Family Pastimes
Diseñadores: Jim Deacove
Artistas: Desconocido
Mecánicas: Cooperative Game, Storytelling
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From the box:
Once upon a time there was a quest to find the legendary but lost time machine. We want to return to our home dimension. It is too hard on Earth trying to use our knowledge & resources positively. Earthlings just don't get it!
All living things are connected in very deep ways. No one is an island by themselves. When something good is done, everyone gains & when something harmful is done, we all lose out, with more troubles & a loss of precious life force. This game thus nurtures imagination, listening, self-expression, collaboration & clear thinking, using a story-telling format.
The setting is science fictional, the issues everyday & real, tackled with role-playing, values discussions, dialogging, problem solving as well as creative writing.
Adaptable to any group situation. Lots of replay value!
Once upon a time there was a quest to find the legendary but lost time machine. We want to return to our home dimension. It is too hard on Earth trying to use our knowledge & resources positively. Earthlings just don't get it!
All living things are connected in very deep ways. No one is an island by themselves. When something good is done, everyone gains & when something harmful is done, we all lose out, with more troubles & a loss of precious life force. This game thus nurtures imagination, listening, self-expression, collaboration & clear thinking, using a story-telling format.
The setting is science fictional, the issues everyday & real, tackled with role-playing, values discussions, dialogging, problem solving as well as creative writing.
Adaptable to any group situation. Lots of replay value!
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Not an Island
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ag.gameitem.lastUpdated: 2025-04-28 02:03:21.095