Talisman (Revised 4th Edition): The Blood Moon Expansion (2012)
Temps de jeu: 120
Age min.: 13
Joueurs: 2 - 6
Editeur: Fantasy Flight Games, Pegasus Spiele, Games Workshop Ltd., Edge Entertainment, Stratelibri, Heidelberger Spieleverlag, Galakta, Giochi Uniti
Concepteurs: John Goodenough
Artistes: Felicia Cano, Matthew Starbuck, Melissa Findley, Chris Malidore, Shane Watson, Mark Winters, Ryan Barger, Alex Tooth, Christopher Burdett, Tom Garden, Anna Christenson, Ralph Horsley, Brandon Leach, Jason Ward, J. Edwin Stevens, Massimiliano Bertolini, John Wigley, Nicholas Stohlman, Adam Vehige, Joyce Li, Paul Herbert, Frank Walls, Anna Ignatieva, John Silva, Julie Dillon, Jacob Masbruch
Mécaniques: Dice Rolling, Roll / Spin and Move, Variable Player Powers, Role Playing
Age min.: 13
Joueurs: 2 - 6
Editeur: Fantasy Flight Games, Pegasus Spiele, Games Workshop Ltd., Edge Entertainment, Stratelibri, Heidelberger Spieleverlag, Galakta, Giochi Uniti
Concepteurs: John Goodenough
Artistes: Felicia Cano, Matthew Starbuck, Melissa Findley, Chris Malidore, Shane Watson, Mark Winters, Ryan Barger, Alex Tooth, Christopher Burdett, Tom Garden, Anna Christenson, Ralph Horsley, Brandon Leach, Jason Ward, J. Edwin Stevens, Massimiliano Bertolini, John Wigley, Nicholas Stohlman, Adam Vehige, Joyce Li, Paul Herbert, Frank Walls, Anna Ignatieva, John Silva, Julie Dillon, Jacob Masbruch
Mécaniques: Dice Rolling, Roll / Spin and Move, Variable Player Powers, Role Playing
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Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
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ag.gameitem.lastUpdated: 2025-04-25 18:19:24.887