BattleTech: Technical Readout – Prototypes (2011)

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Tempo di Gioco: 120
Età Min.: 14
Giocatori: 2 - 6
Editore: Catalyst Game Labs
Designer: Ben Rome, Craig Reed, Luke "Jellico" Robertson, Daniel Isberner, Chris Wheeler, Ken Horner, Joel Steverson, Nick Marsala, Chris Smith, Geoff Swift, John Haward, Herbert A. Beas II, Paul Sjardijn, William J. Gauthier, Jason Hansa, Joshua Franklin, Mike Miller, Craig Erne
Artisti: Ray Arrastia, Alex Iglesias, Steve Walker, Shane Hartley, David White, Stephen Huda, Seth Kurbound, Eric Ou, Brent Evans, Matt Heerdt, Chris Lewis, Matthew Plog, Justin Nelson, Anthony Scroggins
Meccaniche: Variable Player Powers, Hexagon Grid, Dice Rolling, Role Playing

Publisher Blurb:

The March of Progress
The Jihad is over. A new Republic has been born. In the wake of one of humanity’s greatest conflicts, the Inner Sphere, Periphery and Clans must adapt to new political and industrial realities - a new balance of power. But changes on the map are only the beginning. The Word of Blake’s war has scattered a new wave of technological progress across nearly every realm, giving rise to a new generation of combat units. Only the sheer devastation of the relentless fighting has slowed the arms race that is sure to come... but for how long?

Technical Readout: Prototypes introduces the wave of new battle armor, vehicle, ’Mech, and aerospace units that debuted in the years after the birth of the Republic of the Sphere. Featuring technologies rarely seen outside the testing fields or Solaris arenas, these new war machines provide a peek at the new age to come as mankind faces a new century.



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ag.gameitem.lastUpdated: 2025-04-25 18:38:01.832