Descent: Journeys in the Dark (2005)
Spielzeit: 240
Min. Alter: 13
Spieler: 2 - 5
Verlag: Nexus Editrice, Ubik, Kaissa Chess & Games, Arclight Games, Delta Vision Publishing, Edge Entertainment, Fantasy Flight Games, Heidelberger Spieleverlag
Designer: Kevin Wilson
Künstler: John Goodenough, Jesper Ejsing, Frank Walls
Mechaniken: Dice Rolling, Role Playing, Modular Board, Team-Based Game, Variable Player Powers, Grid Movement
Min. Alter: 13
Spieler: 2 - 5
Verlag: Nexus Editrice, Ubik, Kaissa Chess & Games, Arclight Games, Delta Vision Publishing, Edge Entertainment, Fantasy Flight Games, Heidelberger Spieleverlag
Designer: Kevin Wilson
Künstler: John Goodenough, Jesper Ejsing, Frank Walls
Mechaniken: Dice Rolling, Role Playing, Modular Board, Team-Based Game, Variable Player Powers, Grid Movement
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Descent: Journeys in the Dark is a "one vs. many" game in which up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure, while one player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters.
The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at their disposal - from deadly traps to ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins.
Re-implemented by:
Descent: Journeys in the Dark (Second Edition) (2012)
The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at their disposal - from deadly traps to ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins.
Re-implemented by:
Descent: Journeys in the Dark (Second Edition) (2012)
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Odalent: Kalandok a mélyben ,
Descent: Journeys in the Dark ,
Descent: Die Reise ins Dunkel ,
ディセント 〜闇世界への旅立ち〜 ,
Descent: Reise ins Dunkel ,
Descent: Viaggi nelle Tenebre ,
Descent: Viaje a las tinieblas ,
Η Κατάβαση: Περιπέτειες στα Έγκατα της Γης ,
Descent: Voyage dans les ténèbres
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ag.gameitem.lastUpdated: 2025-04-26 18:24:49.926