Descent: Journeys in the Dark (2005)
Playtime: 240
Min. Age: 13
Players: 2 - 5
Publisher: Ubik, Arclight Games, Kaissa Chess & Games, Delta Vision Publishing, Fantasy Flight Games, Heidelberger Spieleverlag, Edge Entertainment, Nexus Editrice
Designers: Kevin Wilson
Artists: John Goodenough, Frank Walls, Jesper Ejsing
Mechanics: Team-Based Game, Grid Movement, Modular Board, Dice Rolling, Role Playing, Variable Player Powers
Min. Age: 13
Players: 2 - 5
Publisher: Ubik, Arclight Games, Kaissa Chess & Games, Delta Vision Publishing, Fantasy Flight Games, Heidelberger Spieleverlag, Edge Entertainment, Nexus Editrice
Designers: Kevin Wilson
Artists: John Goodenough, Frank Walls, Jesper Ejsing
Mechanics: Team-Based Game, Grid Movement, Modular Board, Dice Rolling, Role Playing, Variable Player Powers
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Descent: Journeys in the Dark is a "one vs. many" game in which up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure, while one player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters.
The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at their disposal - from deadly traps to ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins.
Re-implemented by:
Descent: Journeys in the Dark (Second Edition) (2012)
The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at their disposal - from deadly traps to ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins.
Re-implemented by:
Descent: Journeys in the Dark (Second Edition) (2012)
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The game was also published under these names:
Descent: Journeys in the Dark ,
Descent: Voyage dans les ténèbres ,
Descent: Viaggi nelle Tenebre ,
Η Κατάβαση: Περιπέτειες στα Έγκατα της Γης ,
Descent: Die Reise ins Dunkel ,
Descent: Reise ins Dunkel ,
Odalent: Kalandok a mélyben ,
Descent: Viaje a las tinieblas ,
ディセント 〜闇世界への旅立ち〜
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ag.gameitem.lastUpdated: 2025-04-26 18:24:49.926