Werewolf (1986)

Image du jeu 419cd83f9660ebd20196633351c90b4e_thb.jpg 🔎
Temps de jeu: 60
Age min.: 8
Joueurs: 8 - 24
Editeur: Japan Network Security Association (JNSA), Lost Games, Serfs In The Pot, Home Run Games, Flying Tricycle, LLC, (Web published), Mayfair Games, WoodCat, Lifestyle Boardgames Ltd, (Public Domain), Looney Labs, (Self-Published), Cra-Mor, Нескучные игры, Daiso (ダイソー), Crómola, Aldebaran Games
Concepteurs: Andrew Plotkin, Dimitry Davidoff
Artistes: Corey Fields, 林 憲明 (Noriaki Hayashi), Michael Klarfeld, Krista Gibbard
Mécaniques: Roles with Asymmetric Information, Voting, Hidden Roles, Traitor Game, Role Playing, Variable Player Powers, Player Elimination, Negotiation, Team-Based Game

Werewolf (also known as Mafia) takes place in a small town where a minority of the townsfolk hold a dangerous secret.

Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game.

The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game.

Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.



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ag.gameitem.lastUpdated: 2025-04-29 00:03:22.216