Echo from the Dark (0)

ag.gameitem.AGID:
Playtime: 180
Min. Age: 0
Number of Players:
1 - 4
ag.gameitem.publisher:
GMT Games
Designers:
Adam Blinkinsop
Artists:
Sam Matthews
Mechanics:
Turn Order: Claim Action,
Area Majority / Influence,
Variable Player Powers,
Pieces as Map,
Area Movement,
Turn Order: Role Order,
Income
Beschreibung
Echo from the Dark is the fourth game in the Irregular Conflicts Series, depicting an interstellar struggle between divergent factions after humanity discovers a material that allows for faster-than-light travel and communication. Players will use this material to deploy unique technologies that shape their faction identity across the course of the game, meaning that every playthrough is a unique experience. As they expand across the galaxy, the human population will follow, providing new incentives and opportunities. Eventually, their visions for the future will prove to be irreconcilable: only one player will be able to determine the fate of humanity.
Highlights:
A highly variable setup: Choose from a selection of different factions to arrange on a modular map. As the game goes on, players will discover valuable Salt and dangerous anomalies that further change the texture of the map.
A shifting population: At this scale, population grows, moves, and declines over time, encouraging factions to consider the longer-term ramifications of their actions.
Technology: Every round reveals a new technology that can be researched to shape each faction over the course of the game.
Unique non-player opposition: Aliens, artificial intelligence, and disease form some of the possible opposition factions that each act through their own special system.
Streamlined sequence of play: Every faction may act on every round, with smaller actions allowing a player better initiative in the next round. Player factions all have access to the same basic actions and can use researched Technology no matter what action they take.
—description from the publisher
Echo from the Dark is the fourth game in the Irregular Conflicts Series, depicting an interstellar struggle between divergent factions after humanity discovers a material that allows for faster-than-light travel and communication. Players will use this material to deploy unique technologies that shape their faction identity across the course of the game, meaning that every playthrough is a unique experience. As they expand across the galaxy, the human population will follow, providing new incentives and opportunities. Eventually, their visions for the future will prove to be irreconcilable: only one player will be able to determine the fate of humanity.
Highlights:
A highly variable setup: Choose from a selection of different factions to arrange on a modular map. As the game goes on, players will discover valuable Salt and dangerous anomalies that further change the texture of the map.
A shifting population: At this scale, population grows, moves, and declines over time, encouraging factions to consider the longer-term ramifications of their actions.
Technology: Every round reveals a new technology that can be researched to shape each faction over the course of the game.
Unique non-player opposition: Aliens, artificial intelligence, and disease form some of the possible opposition factions that each act through their own special system.
Streamlined sequence of play: Every faction may act on every round, with smaller actions allowing a player better initiative in the next round. Player factions all have access to the same basic actions and can use researched Technology no matter what action they take.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-25 02:15:58.158