Cultist/Occultist (0)

ag.gameitem.AGID:
Spielzeit: 90
Mindestalter: 13
Spieleranzahl:
3 - 12
ag.gameitem.publisher:
Broken Things
Spiel-Designer:
Tyler Omichinski
Künstler:
Maud Croal
Mechaniken:
Team-Based Game,
Traitor Game,
Hand Management,
Simultaneous Action Selection
Beschreibung
Cultist/Occultist has you taking on the role of either trying to save the world from utter destruction, or trying to usher into it your dark god from beyond time and space. This is a social deduction game where there's more to do than just figure out who is on the other team, you also need to strategize to stop them!
Each turn of the game will have the players collectively trying to start or prevent a ritual from taking place. The leader of the ritual will determine which one to attempt This is done by contributing different components to the ritual that will either aid or hinder its attempted effect. Be careful though! Too many failed ritual attempts can have another bad effect.
Each ritual slightly alters the fabric of reality, and can change how the game itself plays. Some rituals will make future rituals easier to pass, while others will give certain players new abilities and things that they can do. Between this and different Great Old Ones, no two play-throughs will be the same.
—description from the designer
Cultist/Occultist has you taking on the role of either trying to save the world from utter destruction, or trying to usher into it your dark god from beyond time and space. This is a social deduction game where there's more to do than just figure out who is on the other team, you also need to strategize to stop them!
Each turn of the game will have the players collectively trying to start or prevent a ritual from taking place. The leader of the ritual will determine which one to attempt This is done by contributing different components to the ritual that will either aid or hinder its attempted effect. Be careful though! Too many failed ritual attempts can have another bad effect.
Each ritual slightly alters the fabric of reality, and can change how the game itself plays. Some rituals will make future rituals easier to pass, while others will give certain players new abilities and things that they can do. Between this and different Great Old Ones, no two play-throughs will be the same.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-30 23:07:46.513