Keydom (1998)

ag.gameitem.AGID:
Spielzeit: 90
Mindestalter: 10
Spieleranzahl:
2 - 5
ag.gameitem.publisher:
R&D Games
Spiel-Designer:
Richard Breese
Künstler:
Juliet Breese
Mechaniken:
Set Collection,
Auction / Bidding,
Worker Placement,
Auction: Multiple Lot
Beschreibung
Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000.
Keydom is Richard Breese's second game in the key series.
Re-implemented by:
Aladdin's Dragons
Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000.
Keydom is Richard Breese's second game in the key series.
Re-implemented by:
Aladdin's Dragons
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-02 06:21:45.066