Roll-Over! (2024)

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ag.gameitem.AGID:
Playtime: 30
Min. Age: 10
Number of Players: 1 - 4
ag.gameitem.publisher: (Web published)
Designers: Jason K. Fisher
Artists: Unknown
Mechanics: Re-rolling and Locking, Paper-and-Pencil, Dice Rolling, Push Your Luck
Beschreibung
Roll-Over! is a push-your-luck roll n' write game - all you need is 7 dice and a pencil.

OBJECT OF THE GAME
Use guts, luck, and strategy to get the highest score by the end of the final round!

HOW TO PLAY
Roll all SIX dice, then arrange them to make a hand (e.g., a 3-step). Then, if you want to try for something BETTER, leave ONLY the dice used for that hand, and roll the rest to try to IMPROVE it! At any time you can STOP, write down your score for the round and your total so far (and if you qualify for a BONUS, you may take/cross out an open, matching BONUS BOX). Now those points are safe. Or you can KEEP ROLLING for a HIGHER SCORE! But after EVERY roll, your MUST be able to arrange the dice to score MORE than what you had before! If not, you BUST, and score ZERO POINTS that turn! (EXAMPLE: Jane rolls a 3 of a kind for 15 points, and chooses to roll her three remaining dice. She doesn't get any more 3's, but she does get a pair of 2's, allowing her to form a Full House. However, if she had instead rolled a 2, 4, and 6, she would only be able to rearrange them with her previous dice into a 2,3,4 and a pair of 3's, which together is ALSO only worth 15, causing her to BUST).

ROLLOVER!
If you’re ever able to score all SIX of your dice, you can either: a) STOP, claim the matching bonus, and score it! Or… b) Take a ‘ROLLOVER’! Add 20 to what you rolled, and mark it in a section of your box. Then roll ALL of your dice AGAIN like it’s a new turn, to add even MORE points! BUT THIS TIME, your starting hand must be at least 10 POINTS (e.g., 2-Pair)! And BUSTING loses ALL the points won that turn! So why risk it? Because with every ROLLOVER you get that turn, its bonus DOUBLES!

BUST BOOSTS!
Don’t let a BUST get you down! Each time you bust, circle the next ‘BUST BOOST’ icon at the bottom of the page. Then when you need some help, cross it out! The boosts are, in order: 1. FORESIGHT: Use before a risky roll, and a BUST doesn’t count! Score the previous hand! 2. REROLL: Reroll the last throw! 3. PLUS/MINUS 1: Add or subtract 1 from one die! 4. ADD A DIE: Roll SEVEN dice this turn!

SOME OTHER IMPORTANT RULES…

Other six-dice combinations (eg., 3 PAIRS) only score their separate parts + the ROLLOVER bonus. *After a ROLLOVER, NO using BUST BOOSTS or hand bonuses until NEXT turn (only the +20, +40, etc).
If you use a FORESIGHT, that no longer counts as a BUST, so CAN’T be used to take a new BOOST.
It’s possible to bust AND use all six dice on a roll. If this happens, you still BUST, and your turn ends.
The number of rounds depends on the number of players - see ROUNDS column for details.


—description from the designer

Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-21 17:16:29.968