Spook (2011)
Tempo di Gioco: 15
Età Min.: 8
Giocatori: 2
Editore: (Web published)
Designer: Dieter Stein
Artisti: Sconosciuto
Meccaniche: Point to Point Movement
Età Min.: 8
Giocatori: 2
Editore: (Web published)
Designer: Dieter Stein
Artisti: Sconosciuto
Meccaniche: Point to Point Movement
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Spook is a game that can be played with the Series: Shibumi game system. It uses the 4×4 board, 15 red, 14 black, and 1 white ball.
RulesThe board (the haunted castle) starts empty.
A Visit to the Haunted Castle
Two players, Red and Black, take turns placing one ball of their colour either on an empty board hole or on a 2×2 platform. Starting with Red the pyramid is built up until in the last turn Black places the white ball (Spooky the ghost) on top.
Then Red makes the first move of the second phase of the game.
The Getaway
(To be played in candlelight.)
On their turn a player must either
remove a ball (of any colour) to drop Spooky or
remove a free ball (of any colour) which is orthogonally adjacent to Spooky and move Spooky there. If possible this move may be repeated arbitrarily removing additional balls of the same colour.
Only if no move is available then
if Spooky is isolated he must be placed orthogonally adjacent to any ball on the board or on a platform,
otherwise one unpinned ball of the opponent must be removed (a ball drop may occur),
only if there are no unpinned opponent balls, the active player must pass his turn.
As usual, pinned balls (supporting more than one ball) may not be removed.
Aim
The player who has no more balls of their colour on the board wins the game.
RulesThe board (the haunted castle) starts empty.
A Visit to the Haunted Castle
Two players, Red and Black, take turns placing one ball of their colour either on an empty board hole or on a 2×2 platform. Starting with Red the pyramid is built up until in the last turn Black places the white ball (Spooky the ghost) on top.
Then Red makes the first move of the second phase of the game.
The Getaway
(To be played in candlelight.)
On their turn a player must either
remove a ball (of any colour) to drop Spooky or
remove a free ball (of any colour) which is orthogonally adjacent to Spooky and move Spooky there. If possible this move may be repeated arbitrarily removing additional balls of the same colour.
Only if no move is available then
if Spooky is isolated he must be placed orthogonally adjacent to any ball on the board or on a platform,
otherwise one unpinned ball of the opponent must be removed (a ball drop may occur),
only if there are no unpinned opponent balls, the active player must pass his turn.
As usual, pinned balls (supporting more than one ball) may not be removed.
Aim
The player who has no more balls of their colour on the board wins the game.
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ag.gameitem.lastUpdated: 2025-04-23 13:05:23.539