Schwere Kompanie: WWII Tabletop Miniature Rule System
(2001)
Who is this game suitable for?
Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Action Points, Dice Rolling, Measurement Movement und Simulation...
Game Data
| Average time to play: | 240 |
| Minimum age: | 12 |
| Number of players: | 2 |
| Publisher: | (Self-Published) |
| Designers: | Troy L. Ritter |
| Artists: | Unknown |
| Mechanics: | Action Points, Dice Rolling, Measurement Movement, Simulation |
Schwere Kompanie are detailed Tactical scale rules at Company level.
The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play.
All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set number of Action Points.
Game is based on a system of 4 phases:
Repair,
Orders,
Impulse, and
Hand-to-Hand
Scale:
For 6mm to 15mm minis
1 turn = 5 min
1"= 50 yards
- Extract from game introduction
Alternative names:
Schwere Kompanie: WWII Tabletop Miniature Rule System
Last Updated: 2025-08-26 14:50:30 UTC
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