Schwere Kompanie: WWII Tabletop Miniature Rule System
(2001)
Für wen eignet sich das Spiel?
Für alle ab 12 Jahren. Ihr könnt das Spiel mit 2 bis 2 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Action Points, Dice Rolling, Measurement Movement und Simulation ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 240 |
| Mindestalter: | 12 |
| Anzahl Spieler: | 2 |
| Verlag: | (Self-Published) |
| Designer: | Troy L. Ritter |
| Künstler: | Unbekannt |
| Mechaniken: | Action Points, Dice Rolling, Measurement Movement, Simulation |
Schwere Kompanie are detailed Tactical scale rules at Company level.
The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play.
All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set number of Action Points.
Game is based on a system of 4 phases:
Repair,
Orders,
Impulse, and
Hand-to-Hand
Scale:
For 6mm to 15mm minis
1 turn = 5 min
1"= 50 yards
- Extract from game introduction
Alternative Namen:
Schwere Kompanie: WWII Tabletop Miniature Rule System
Last Updated: 2025-08-26 14:50:30 UTC
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