DIG: the Card Game – Luck Mitigation Die (2011)
Tempo di Gioco: 0
Età Min.: 8
Giocatori: 2 - 4
Editore: (Self-Published)
Designer: Jason Fordham
Artisti: Sean McMullin
Meccaniche: Dice Rolling
Età Min.: 8
Giocatori: 2 - 4
Editore: (Self-Published)
Designer: Jason Fordham
Artisti: Sean McMullin
Meccaniche: Dice Rolling
Mostra Descrizione Mostra Commenti Andamento Prezzi
The Luck Mitigation Die is meant to add varying levels of fun and chance to DIG: the Card Game. It has three blank faces and three faces with icons that correspond to three types of cards in the game: Tunnel, Cave-In, and Gemstone.
Simple and Fun Rules
Each time you draw a Cave-In Card, roll the Luck Mitigation Die:
If you roll a blank, nothing happens. Continue drawing, if appropriate.
If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for that Tunnel.
If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate.
If you roll the Gemstone Icon, draw one extra card.
If you encounter another Cave-In during any successive card draws, follow the steps above again.
Advanced Strategic Rules
Before you draw a card during the Mine Phase, you may choose to pay for use of the Luck Mitigation Die as follows: Apprentice Dwarves: 1 Gold, Journeymen Dwarves: 2 Gold, and Master Dwarves: 3 Gold. You may make this payment (to the bank) with only one dwarf per Day.
Draw cards from the Mine deck, as appropriate, one card at a time. If you draw a Cave-In Card, roll the Luck Mitigation Die.
If you roll a blank, nothing happens. Continue drawing, if appropriate.
If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for this Tunnel.
If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate.
If you roll the Gemstone Icon, draw one extra card.
If you encounter another Cave-In during any successive card draws, activate the Cave-In as normal--do not roll the die again.
Simple and Fun Rules
Each time you draw a Cave-In Card, roll the Luck Mitigation Die:
If you roll a blank, nothing happens. Continue drawing, if appropriate.
If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for that Tunnel.
If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate.
If you roll the Gemstone Icon, draw one extra card.
If you encounter another Cave-In during any successive card draws, follow the steps above again.
Advanced Strategic Rules
Before you draw a card during the Mine Phase, you may choose to pay for use of the Luck Mitigation Die as follows: Apprentice Dwarves: 1 Gold, Journeymen Dwarves: 2 Gold, and Master Dwarves: 3 Gold. You may make this payment (to the bank) with only one dwarf per Day.
Draw cards from the Mine deck, as appropriate, one card at a time. If you draw a Cave-In Card, roll the Luck Mitigation Die.
If you roll a blank, nothing happens. Continue drawing, if appropriate.
If you roll the Cave-In Icon, activate the Cave-In Card. Stop drawing cards for this Tunnel.
If you roll the Tunnel Icon, play a free, next-level Tunnel. Continue drawing cards, if appropriate.
If you roll the Gemstone Icon, draw one extra card.
If you encounter another Cave-In during any successive card draws, activate the Cave-In as normal--do not roll the die again.
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DIG: the Card Game – Luck Mitigation Die
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ag.gameitem.lastUpdated: 2025-04-22 14:02:37.497