Ogre / G.E.V. (1990)

ag.gameitem.AGID:
Spielzeit: 120
Mindestalter: 10
Spieleranzahl:
1 - 3
ag.gameitem.publisher:
Steve Jackson Games
Spiel-Designer:
Steve Jackson (I)
Künstler:
Winchell Chung,
Philip Reed,
Denis Loubet,
Richard Meaden
Mechaniken:
Ratio / Combat Results Table,
Dice Rolling,
Hexagon Grid,
Movement Points,
Simulation,
Scenario / Mission / Campaign Game,
Variable Player Powers,
Grid Movement,
Variable Set-up
Beschreibung
This game includes both OGRE and its sequel G.E.V., tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE.
The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.
In G.E.V., units from Ogre are carried over, with expanded rules for terrain. A larger map and more ambitious game.
This game includes both OGRE and its sequel G.E.V., tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE.
The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.
In G.E.V., units from Ogre are carried over, with expanded rules for terrain. A larger map and more ambitious game.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-24 12:40:21.138