Do You Know Your Neighbors? (2013)
Czas gry: 45
Min. wiek: 12
Gracze: 5 - 12
Wydawca: Cray Cray Games
Projektanci: Phil Cartagena, Josh DeGregorio
Artyści: Josh DeGregorio, Phil Cartagena
Mechaniki: Memory, Simultaneous Action Selection, Voting
Min. wiek: 12
Gracze: 5 - 12
Wydawca: Cray Cray Games
Projektanci: Phil Cartagena, Josh DeGregorio
Artyści: Josh DeGregorio, Phil Cartagena
Mechaniki: Memory, Simultaneous Action Selection, Voting
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In Do You Know Your Neighbors?, between 5 and 12 people play the role of a Kind, Wicked or Fickle neighbor.
The object of the game is to resolve enough Situation Cards so that your team's score pile has a total of 15 points. The catch, however, is that you do not know who is part of your team as all identities are hidden. Each resident has a vested interest in the town resolving situations their way. There is strength in numbers, so players must also attempt to discover who among them is working for or against their efforts.
During each round of play, players may question another player with Clue Cards, giving them insight into that neighbor’s identity. Then, splitting into 2 task forces, players encounter Situation Cards with various point values. Kind or Wicked Deed Action Cards are played, like a vote, to resolve a given situation. How everyone responds to these situations is up to them—and it's done in secret!
With enough careful sleuthing, you can figure out who are friends and who are foes. Identifying a player's identity from their Neighbor Card prevents them from identifying others and gives you a bonus. So identify them before they identify you!
The object of the game is to resolve enough Situation Cards so that your team's score pile has a total of 15 points. The catch, however, is that you do not know who is part of your team as all identities are hidden. Each resident has a vested interest in the town resolving situations their way. There is strength in numbers, so players must also attempt to discover who among them is working for or against their efforts.
During each round of play, players may question another player with Clue Cards, giving them insight into that neighbor’s identity. Then, splitting into 2 task forces, players encounter Situation Cards with various point values. Kind or Wicked Deed Action Cards are played, like a vote, to resolve a given situation. How everyone responds to these situations is up to them—and it's done in secret!
With enough careful sleuthing, you can figure out who are friends and who are foes. Identifying a player's identity from their Neighbor Card prevents them from identifying others and gives you a bonus. So identify them before they identify you!
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Do You Know Your Neighbors?
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ag.gameitem.lastUpdated: 2025-04-24 01:57:10.925