The Europa Incident (0)
Speeltijd: 120
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: Fucina Logica Games
Ontwerpers: Cristian Mungherli
Kunstenaars: Onbekend
Mechanismen: Hand Management, Modular Board, Deck, Bag, and Pool Building, Chit-Pull System, Hexagon Grid
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: Fucina Logica Games
Ontwerpers: Cristian Mungherli
Kunstenaars: Onbekend
Mechanismen: Hand Management, Modular Board, Deck, Bag, and Pool Building, Chit-Pull System, Hexagon Grid
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Description from the publisher:
The Europa Incident is a science fiction boardgame about the control of the most strategically and economically useful sites in the Main Asteroid Belt of our Solar System by mega-corporations, transnational agencies, and armed organizations. The game uses a partially random hand of card with deckbuilding mechanic through which it is possible to use available resources for infrastructure construction, technological development and conflict management. The Europa Incident mixes typically “managerial” gaming elements to strategic expansion and conquest dynamics enhanced by a chit-pull combat resolution system. Effective expansion of control zones is the key and it must be fast. Fighting, on the other side, can be useful, but it will be the one who first consolidate its own expansion to be more likely to win.
Set 1 features 4 factions: Anglo-Atlantic Alliance, Central Scientific Committee, NeoViridians and ZhangSpace
The Europa Incident is a science fiction boardgame about the control of the most strategically and economically useful sites in the Main Asteroid Belt of our Solar System by mega-corporations, transnational agencies, and armed organizations. The game uses a partially random hand of card with deckbuilding mechanic through which it is possible to use available resources for infrastructure construction, technological development and conflict management. The Europa Incident mixes typically “managerial” gaming elements to strategic expansion and conquest dynamics enhanced by a chit-pull combat resolution system. Effective expansion of control zones is the key and it must be fast. Fighting, on the other side, can be useful, but it will be the one who first consolidate its own expansion to be more likely to win.
Set 1 features 4 factions: Anglo-Atlantic Alliance, Central Scientific Committee, NeoViridians and ZhangSpace
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The Europa Incident
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ag.gameitem.lastUpdated: 2025-04-29 03:40:24.148