Iconoclasm (2014)
Temps de jeu: 45
Age min.: 12
Joueurs: 2 - 5
Editeur: Nova Suecia Games
Concepteurs: Nicholas Hjelmberg
Artistes: Nicholas Hjelmberg
Mécaniques: Area Majority / Influence, Tile Placement
Age min.: 12
Joueurs: 2 - 5
Editeur: Nova Suecia Games
Concepteurs: Nicholas Hjelmberg
Artistes: Nicholas Hjelmberg
Mécaniques: Area Majority / Influence, Tile Placement
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In Iconoclasm, you strive to form and control units by playing your element tokens to it. Once a unit is formed, an icon of the strongest element is placed in it. Once a unit is connected to unit of a different element, the two units clash.
When all elements have been played, the player with the most units wins.
The players take turns to play element tokens to a hexagonal board. Although the players represent one element each, they start with tokens of all elements at hand. Units are formed when 7 tokens are grouped and units are connected when there is a path of tokens between them.
Each element has a supporting relation to another element; one that it supports and one that it is supported by. This relation is used to break ties between the elements. The tokens of the weaker element are removed from the board. However, the tokens of the stronger element are weakened and this may result in the supporting element taking over the unit.
The challenge of Iconoclasm is to play elements, own and supporting, to obtain a majority at the right time and at the right place.
The unique mechanism of Iconoclasm is the so called circular relation between the players where A supports B, B supports C etc. This mechanism, in combination with the players playing each others' colors, opens up innumerous strategical paths. Should you build a strong unit of your own element? Should you support another element only to take over its unit? Or should you form other units, see them deformed and among the ruins form your own unit? You must find the answer yourself!
When all elements have been played, the player with the most units wins.
The players take turns to play element tokens to a hexagonal board. Although the players represent one element each, they start with tokens of all elements at hand. Units are formed when 7 tokens are grouped and units are connected when there is a path of tokens between them.
Each element has a supporting relation to another element; one that it supports and one that it is supported by. This relation is used to break ties between the elements. The tokens of the weaker element are removed from the board. However, the tokens of the stronger element are weakened and this may result in the supporting element taking over the unit.
The challenge of Iconoclasm is to play elements, own and supporting, to obtain a majority at the right time and at the right place.
The unique mechanism of Iconoclasm is the so called circular relation between the players where A supports B, B supports C etc. This mechanism, in combination with the players playing each others' colors, opens up innumerous strategical paths. Should you build a strong unit of your own element? Should you support another element only to take over its unit? Or should you form other units, see them deformed and among the ruins form your own unit? You must find the answer yourself!
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Iconoclasm
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ag.gameitem.lastUpdated: 2025-04-21 05:57:52.154