Find the Bug! (2014)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 12
Number of Players:
3 - 6
ag.gameitem.publisher:
Nova Suecia Games
Designers:
Nicholas Hjelmberg
Artists:
Nicholas Hjelmberg
Mechanics:
Pattern Recognition,
Worker Placement,
Simulation
Beschreibung
The power of games to teach abstract concepts is more and more acknowledged. Find the Bug! offers an introduction to IT testing through a fast and simple board game.
The application is simulated by a game board divided into a number of components. Each component has a unique number of bugs with a unique level of severity. The test leads take turn to analyse the application (to learn where bugs are likely to find) and to place testers in the application (to find those bugs). Each bug scores a value according to its severity level.
Once a set of components is perceived to be bug free, a test lead may let a tester cover the entire set and thus increase the probability of finding bugs in the next round. However, if the test lead is wrong, the tester's effort is lost so don't be too fast!
The winner is the one who finds most bugs.
Find the Bug! is mainly designed for IT professionals who want to learn testing in a fun way. However, ordinary gamers may also enjoy this deductive challenge where you must use your limited resources efficiently and monitor the other player's actions carefully to Find the Bug!
Game mechanisms include:
1. Changing and hidden game board: The number, value and location of the bugs is different in each game and they are hidden to the players.
2. Player balance: The players have the same amount of testers and are always equally strong.
3. Predictable odds: To find a bug requires luck but the more pre-analysis a player does, the better are the odds for finding them.
4. Open end: The potentially high end game score makes every game open until the very end.
5. Educational: The game teaches IT testing in a game context
The power of games to teach abstract concepts is more and more acknowledged. Find the Bug! offers an introduction to IT testing through a fast and simple board game.
The application is simulated by a game board divided into a number of components. Each component has a unique number of bugs with a unique level of severity. The test leads take turn to analyse the application (to learn where bugs are likely to find) and to place testers in the application (to find those bugs). Each bug scores a value according to its severity level.
Once a set of components is perceived to be bug free, a test lead may let a tester cover the entire set and thus increase the probability of finding bugs in the next round. However, if the test lead is wrong, the tester's effort is lost so don't be too fast!
The winner is the one who finds most bugs.
Find the Bug! is mainly designed for IT professionals who want to learn testing in a fun way. However, ordinary gamers may also enjoy this deductive challenge where you must use your limited resources efficiently and monitor the other player's actions carefully to Find the Bug!
Game mechanisms include:
1. Changing and hidden game board: The number, value and location of the bugs is different in each game and they are hidden to the players.
2. Player balance: The players have the same amount of testers and are always equally strong.
3. Predictable odds: To find a bug requires luck but the more pre-analysis a player does, the better are the odds for finding them.
4. Open end: The potentially high end game score makes every game open until the very end.
5. Educational: The game teaches IT testing in a game context
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-20 21:02:59.412