18Tokaido (2024)

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Temps de jeu: 120
Age min.: 14
Joueurs: 2 - 4
Editeur: All-Aboard Games
Concepteurs: Douglas Triggs
Artistes: Inconnu
Mécaniques: Victory Points as a Resource, Hexagon Grid, Ownership, Tile Placement, Market, Stock Holding, Network and Route Building

This expansion for 18Chesapeake has the following key differences:

No auction, privates are available for purchase by players starting in the first stock round; purchasing a private counts as a buy action.
There are seven railroad corporations are in the game. In a two or three player game, one of them is removed at the beginning of the game. The Yokohama-Shinbashi Line is always in the game.
Private companies can only be bought into corporations at face value.

Trains export after every set of ORs up to and including the first D train.

No bank; game ends either in bankruptcy or 3 ORs after first D train comes out. If the D train is exported, game ends after next set of ORs. If the D train is purchased by a corporation, a stock round will happen first, then one last set of ORs.

—description from publisher



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Le jeu a également été publié sous ces noms: 18Tokaido

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ag.gameitem.lastUpdated: 2025-04-27 17:57:26.203