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Wayfarers of the South Tigris (2022)
Temps de jeu: 90
Age min.: 13
Joueurs: 1 - 4
Editeur: Primigenio, Pixie Games, TLAMA games, Lavka Games, Mosaico Jogos, Portal Games, Fever Games, Schwerkraft-Verlag, Garphill Games, Renegade Game Studios, White Goblin Games, Lord of Boards, Reflexshop
Concepteurs: Shem Phillips, S J Macdonald
Artistes: Mihajlo Dimitrievski
Mécaniques: End Game Bonuses, Area Majority / Influence, Tags, Worker Placement with Dice Workers, Solo / Solitaire Game, Track Movement, Set Collection, Tile Placement, Modular Board, Worker Placement, Different Worker Types, Open Drafting
Age min.: 13
Joueurs: 1 - 4
Editeur: Primigenio, Pixie Games, TLAMA games, Lavka Games, Mosaico Jogos, Portal Games, Fever Games, Schwerkraft-Verlag, Garphill Games, Renegade Game Studios, White Goblin Games, Lord of Boards, Reflexshop
Concepteurs: Shem Phillips, S J Macdonald
Artistes: Mihajlo Dimitrievski
Mécaniques: End Game Bonuses, Area Majority / Influence, Tags, Worker Placement with Dice Workers, Solo / Solitaire Game, Track Movement, Set Collection, Tile Placement, Modular Board, Worker Placement, Different Worker Types, Open Drafting
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Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
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Le jeu a également été publié sous ces noms:
Reizigers van de Zuidelijke Tigris ,
南河旅人 ,
Viandanti a Sud del Tigri ,
Viajeros de las tierras del sur ,
A Dél-Tigris vándorai ,
Wędrowcy Znad Południowego Tygrysu ,
Мандрівники Південного Тигру ,
Путешественники с южного Тигра ,
Reisende des Südtigris ,
Cestovatelé Jižního Tigridu ,
Viajantes do Sul do Tigre ,
Wayfarers of the South Tigris ,
Voyageurs du Tigre du Sud
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ag.gameitem.lastUpdated: 2025-06-24 04:19:28.597