High Frontier 4 All: Module 1 – Terawatt & Futures (2020)
Playtime: 240
Min. Age: 14
Players: 1 - 5
Publisher: Ediciones MasQueOca, 500 Nuances de Geek, Ion Game Design, Sierra Madre Games
Designers: Jeffrey Chamberlain, Phil Eklund
Artists: Josefin Strand
Mechanics: Simulation, Network and Route Building, Variable Player Powers, Point to Point Movement, Auction / Bidding, Deck, Bag, and Pool Building, Hand Management
Min. Age: 14
Players: 1 - 5
Publisher: Ediciones MasQueOca, 500 Nuances de Geek, Ion Game Design, Sierra Madre Games
Designers: Jeffrey Chamberlain, Phil Eklund
Artists: Josefin Strand
Mechanics: Simulation, Network and Route Building, Variable Player Powers, Point to Point Movement, Auction / Bidding, Deck, Bag, and Pool Building, Hand Management
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Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.
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The game was also published under these names:
High Frontier 4 All: Module 1 – Terawatt & Futures ,
High Frontier 4 All: Module 1 – Terrawatt ,
High Frontier 4 All: Módulo 1 – Teravatios y Futuros
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ag.gameitem.lastUpdated: 2025-06-20 19:16:29.051