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Mansions of Madness: Second Edition – Streets of Arkham: Expansion (2017)

Min. Alter: 14
Spieler: 1 - 5
Verlag: Galápagos Jogos, Galakta, Hobby World, Meanbook Games, Arclight Games, Siam Board Games, Fantasy Flight Games, Korea Boardgames, Edge Entertainment, ADC Blackfire Entertainment
Designer: Tony Fanchi, Grace Holdinghaus, Kara Centell-Dunk
Künstler: Magali Villeneuve, Jacob Murray, Cristi Balanescu, Tony Foti, Anders Finér, Yoann Boissonnet, Corey Konieczka
Mechaniken: Solo / Solitaire Game, Team-Based Game, Dice Rolling, Variable Player Powers, Role Playing, Hand Management, Pick-up and Deliver, Area Movement, Modular Board, Cooperative Game
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon.
Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives.
This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations.
—description from the publisher
Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives.
This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-26 03:49:55.209