Necromancer (1982)
Tempo de Jogo: 60
Idade Mín.: 12
Jogadores: 2
Editora: Steve Jackson Games
Designers: Allen Varney
Artistas: John Borkowski, Jeffrey D. George, Denis Loubet, Dave Martin
Mecânicas: Grid Movement, Hexagon Grid, Variable Player Powers, Scenario / Mission / Campaign Game, Dice Rolling, Events, Simulation, Ratio / Combat Results Table
Idade Mín.: 12
Jogadores: 2
Editora: Steve Jackson Games
Designers: Allen Varney
Artistas: John Borkowski, Jeffrey D. George, Denis Loubet, Dave Martin
Mecânicas: Grid Movement, Hexagon Grid, Variable Player Powers, Scenario / Mission / Campaign Game, Dice Rolling, Events, Simulation, Ratio / Combat Results Table
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Necromancer is a fantasy game for two players. Each player becomes a Necromancer - a powerful wizard controlling the forces of the undead. As their skeletons and zombies battle, the Necromancers use their powers to take control of enemy units! The goal: to find the mystic Jewels of Power - and destroy the enemy Necromancer.
A unique combat system varies the power of a player's troops according to the number of units he controls; the more undead you control, the weaker each unit is. All counters are back-printed, since any unit may change sides.
(from the back of the box)
Originally published in The Space Gamer #55, September 1982.
A unique combat system varies the power of a player's troops according to the number of units he controls; the more undead you control, the weaker each unit is. All counters are back-printed, since any unit may change sides.
(from the back of the box)
Originally published in The Space Gamer #55, September 1982.
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ag.gameitem.lastUpdated: 2025-05-24 04:16:36.688