Flames of War: Tour of Duty (2013)
Tempo de Jogo: 0
Idade Mín.: 0
Jogadores: 2
Editora: Battlefront Miniatures Ltd
Designers: Phil Yates
Artistas: Desconhecido
Mecânicas: Dice Rolling, Simulation, Measurement Movement
Idade Mín.: 0
Jogadores: 2
Editora: Battlefront Miniatures Ltd
Designers: Phil Yates
Artistas: Desconhecido
Mecânicas: Dice Rolling, Simulation, Measurement Movement
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The Vietnam War (or the American War to the Vietnamese) defined a generation, whether it was through service in Vietnam or opposition to the war. The war in Vietnam, fought nearly half a century ago, remains one of the longest and bloodiest wars since the Second World War. Despite its popular depiction as a guerrilla war of endless patrols and small ambushes, both sides were constantly looking for decisive victories in large-scale battles.
The Free World had all of the advantages of mobility and firepower. Whole battalions flew into battle in helicopters, while the air cavalry rarely even set foot on the ground. Armoured cavalry and mechanised infantry used their M113 ‘tracks’ both for mobility and heavy firepower. Of course, the majority of soldiers were still ‘grunts’ fighting on foot, but even they could call in massive firepower at will.
The Nationalists had the advantages of the home team. They fought as guerrillas, appearing as if from nowhere to ambush the Free World forces hunting them and used local knowledge to outwit their foes. Later, as the war progressed, they switched to conventional tactics using armoured forces in open battle.
This book allows you to recreate these battles on the tabletop using the popular Flames Of War rules.
The Free World had all of the advantages of mobility and firepower. Whole battalions flew into battle in helicopters, while the air cavalry rarely even set foot on the ground. Armoured cavalry and mechanised infantry used their M113 ‘tracks’ both for mobility and heavy firepower. Of course, the majority of soldiers were still ‘grunts’ fighting on foot, but even they could call in massive firepower at will.
The Nationalists had the advantages of the home team. They fought as guerrillas, appearing as if from nowhere to ambush the Free World forces hunting them and used local knowledge to outwit their foes. Later, as the war progressed, they switched to conventional tactics using armoured forces in open battle.
This book allows you to recreate these battles on the tabletop using the popular Flames Of War rules.
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ag.gameitem.lastUpdated: 2025-05-21 01:21:51.57