Italy '43 (0)
Tempo di Gioco: 0
Età Min.: 14
Giocatori: 1 - 2
Editore: GMT Games
Designer: Mark Simonitch
Artisti: Sconosciuto
Meccaniche: Dice Rolling, Zone of Control, Hexagon Grid, Ratio / Combat Results Table
Età Min.: 14
Giocatori: 1 - 2
Editore: GMT Games
Designer: Mark Simonitch
Artisti: Sconosciuto
Meccaniche: Dice Rolling, Zone of Control, Hexagon Grid, Ratio / Combat Results Table
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Italy '43 is a two-player game depicting the U.S. Fifth Army’s advance from Naples to the Gustav Line in 1943. The game (picking up where Salerno ’43 left off) covers the time period from October 2 to December 31st, 1943.
It includes four scenarios: Across the Volturno, The Barabara Line, The Mignano Gap, and the full Campaign Game.
Italy '43 uses the same game system used in Salerno ’43 with some modifications and rule improvements, and it uses the exact same map and unit scale as Salerno '43 and Normandy '44.
As in other 19xx games, the rules include ZOC Bonds, Determined Defense, Extended Movement, and a straightforward CRT. New rules include: Construction of Defense Lines, Mountain units, and two new attack options: Prepared Offensives and Sustained Attacks.
Players will find the game and order of battle extremely useful in understanding what happened in this campaign. It allows players to experience and understand how a depleted German army was able to slow and then stop the Fifth Army at the Gustav Line.
Time scale: 2-3 days per turn
Map scale: 3.8 km per hex
Unit Scale: Battalion, Regiment, and Brigade
Players: 1-2
Components:
- One PAPER Map: 25.5" x 22"
- One Countersheet
- One Rules Booklet
- One Allied Setup/Reinforcement card
- One German Setup/Reinforcement card
- Two Scenario cards
- Two (identical) Player Aid cards
- Two six-sided dice
—description from publisher's website
It includes four scenarios: Across the Volturno, The Barabara Line, The Mignano Gap, and the full Campaign Game.
Italy '43 uses the same game system used in Salerno ’43 with some modifications and rule improvements, and it uses the exact same map and unit scale as Salerno '43 and Normandy '44.
As in other 19xx games, the rules include ZOC Bonds, Determined Defense, Extended Movement, and a straightforward CRT. New rules include: Construction of Defense Lines, Mountain units, and two new attack options: Prepared Offensives and Sustained Attacks.
Players will find the game and order of battle extremely useful in understanding what happened in this campaign. It allows players to experience and understand how a depleted German army was able to slow and then stop the Fifth Army at the Gustav Line.
Time scale: 2-3 days per turn
Map scale: 3.8 km per hex
Unit Scale: Battalion, Regiment, and Brigade
Players: 1-2
Components:
- One PAPER Map: 25.5" x 22"
- One Countersheet
- One Rules Booklet
- One Allied Setup/Reinforcement card
- One German Setup/Reinforcement card
- Two Scenario cards
- Two (identical) Player Aid cards
- Two six-sided dice
—description from publisher's website
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ag.gameitem.lastUpdated: 2025-05-12 23:56:55.421