Marrakech (2007)
Playtime: 30
Min. Age: 6
Players: 2 - 4
Publisher: Morapiaf, Lautapelit.fi, Kaissa Chess & Games, Zoch Verlag, CMON Global Limited, Maldito Games, Gigamic, Korea Boardgames, Fractal Juegos, Tower Tactic Games, Lifestyle Boardgames Ltd, Fundex, Gém Klub Kft.
Designers: Dominique Ehrhard
Artists: Dominique Ehrhard, Marie Cardouat, Victor Boden, Jonathan Aucomte
Mechanics: Tile Placement, Roll / Spin and Move, Area Majority / Influence, Layering
Min. Age: 6
Players: 2 - 4
Publisher: Morapiaf, Lautapelit.fi, Kaissa Chess & Games, Zoch Verlag, CMON Global Limited, Maldito Games, Gigamic, Korea Boardgames, Fractal Juegos, Tower Tactic Games, Lifestyle Boardgames Ltd, Fundex, Gém Klub Kft.
Designers: Dominique Ehrhard
Artists: Dominique Ehrhard, Marie Cardouat, Victor Boden, Jonathan Aucomte
Mechanics: Tile Placement, Roll / Spin and Move, Area Majority / Influence, Layering
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In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with an equal amount of money and an equal number of carpets.
On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet).
The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible.
On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet).
The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible.
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The game was also published under these names:
Marrakech Giant Edition ,
Marrakech ,
마라케시 ,
Марракеш ,
搶地盤 ,
Suleika ,
Marakesz ,
มาร์ราเกช
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ag.gameitem.lastUpdated: 2025-05-24 04:56:02.757