The Princes of Florence (2000)
Temps de jeu: 100
Age min.: 12
Joueurs: 1 - 5
Editeur: BGA Plus, Ravensburger, Nexus Editrice, Ystari Games, Excalibur (Board Game), Korea Boardgames, Delirium Games, Don't Panic Games, Rio Grande Games, Zvezda, uplay.it edizioni, alea, Pro Ludo, Broadway Toys LTD, Engames, Quined Games, Wargames Club Publishing, WizKids (I), Cranio Creations, Lacerta, Quined White Goblin Games
Concepteurs: Richard Ulrich, Wolfgang Kramer, Jens Christopher Ulrich
Artistes: Richard Ulrich, Franz Vohwinkel, Mirco Paganessi, Eckhard Freytag, Wolfgang Kramer, Lukas Siegmon, Arnaud Demaegd
Mécaniques: Victory Points as a Resource, Grid Coverage, Tile Placement, End Game Bonuses, Auction / Bidding
Age min.: 12
Joueurs: 1 - 5
Editeur: BGA Plus, Ravensburger, Nexus Editrice, Ystari Games, Excalibur (Board Game), Korea Boardgames, Delirium Games, Don't Panic Games, Rio Grande Games, Zvezda, uplay.it edizioni, alea, Pro Ludo, Broadway Toys LTD, Engames, Quined Games, Wargames Club Publishing, WizKids (I), Cranio Creations, Lacerta, Quined White Goblin Games
Concepteurs: Richard Ulrich, Wolfgang Kramer, Jens Christopher Ulrich
Artistes: Richard Ulrich, Franz Vohwinkel, Mirco Paganessi, Eckhard Freytag, Wolfgang Kramer, Lukas Siegmon, Arnaud Demaegd
Mécaniques: Victory Points as a Resource, Grid Coverage, Tile Placement, End Game Bonuses, Auction / Bidding
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In The Princes of Florence, players attract artists and scholars to their palace while trying to become the most prestigious family in Florence.
Over seven rounds, players attempt to score points in various ways, with most points being earned by playing profession cards to generate "work points", which can be exchanged for money or victory points. The game includes a variety of professions, such astronomers, organists, and architects; each profession is attracted to a particular combination of building, landscape feature, and social freedom, and players acquire these items via auctions. The more that a player can match these preferences, the more work points they earn — but the minimum requirement of work points increases each round, and you must meet that threshold in order to convert the work points.
Over seven rounds, players attempt to score points in various ways, with most points being earned by playing profession cards to generate "work points", which can be exchanged for money or victory points. The game includes a variety of professions, such astronomers, organists, and architects; each profession is attracted to a particular combination of building, landscape feature, and social freedom, and players acquire these items via auctions. The more that a player can match these preferences, the more work points they earn — but the minimum requirement of work points increases each round, and you must meet that threshold in order to convert the work points.
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ag.gameitem.lastUpdated: 2025-05-10 06:48:08.78