Poetryslam Magnetic Word Game (1996)

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Czas gry: 45
Min. wiek: 8
Gracze: 2 - 8
Wydawca: Poetryslam, Inc.
Projektanci: Martin Smith
Artyści: Nieznany
Mechaniki: Storytelling, Tile Placement

Martin Smith created POETRYSLAM MAGNETIC WORD GAME to experiment with language, poetry, and humor. It combines magnetic poetry with the concept of poetry slams and a 12x24 (magnetic) gameboard.

The game's word tiles will be familiar to anyone who knows magnetic poetry. There are nouns, verbs, adjectives, and endings. A miscellaneous category includes adverbs, conjunctions, pronouns, and prepositions. A rating assigned to each word reflects the difficulty of using that word in the magnetic poetry slam (1=easy; 8=obscure word) and doubles as the scoring mechanism.

Each player creates a line or a poem up to six words in length each turn. Second and subsequent lines/poems must include at least one word from those already on the board. The sum of the difficulty rating determines the score for the line or poem. The magnetic grid includes bonus cells, which add points to the play.



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ag.gameitem.lastUpdated: 2025-05-10 22:48:58.345