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   Poetryslam Magnetic Word Game (1996)

Image of Poetryslam Magnetic Word Game 🔎

Who is this game suitable for?

Suitable for ages 8 and up. You can play with 2 to 8 players.
For the pros among you, the following mechanics can be decisive: Storytelling und Tile Placement...

Game Data

Average time to play: 45
Minimum age: 8
Number of players: 2 - 8
Publisher: Poetryslam, Inc.
Designers: Martin Smith
Artists: Unknown
Mechanics: Storytelling, Tile Placement
Durchschnitt: 0.0 (0 Bewertungen )
Martin Smith created POETRYSLAM MAGNETIC WORD GAME to experiment with language, poetry, and humor. It combines magnetic poetry with the concept of poetry slams and a 12x24 (magnetic) gameboard. The game's word tiles will be familiar to anyone who knows magnetic poetry. There are nouns, verbs, adjectives, and endings. A miscellaneous category includes adverbs, conjunctions, pronouns, and prepositions. A rating assigned to each word reflects the difficulty of using that word in the magnetic poetry slam (1=easy; 8=obscure word) and doubles as the scoring mechanism. Each player creates a line or a poem up to six words in length each turn. Second and subsequent lines/poems must include at least one word from those already on the board. The sum of the difficulty rating determines the score for the line or poem. The magnetic grid includes bonus cells, which add points to the play.

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Alternative names: Poetryslam Magnetic Word Game
Last Updated: 2025-08-13 05:04:34 UTC

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