Britannia (1986)

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Temps de jeu: 300
Age min.: 12
Joueurs: 3 - 5
Editeur: Fantasy Flight Games, Devir, Welt der Spiele, Esdevium, Heidelberger Spieleverlag, The Avalon Hill Game Co, Gibsons, Edge Entertainment, Delta Vision Publishing
Concepteurs: Lewis Pulsipher
Artistes: Norbert Gräf, Tomasz Jedruszek, Mark Bromley, Ted Pendergraft, Lewis Pulsipher, George I. Parrish, Jr., Patrick McEvoy, Alex Anders, Kurt Miller, Guy Gentry, Günter Vojtek
Mécaniques: Dice Rolling, Area Movement, Voting, Stat Check Resolution, Simulation

"Britannia" is a historical Strategic board-wargame that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066.

Britannia allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066?

In Britannia, the players will determine the destiny of a kingdom.



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Le jeu a également été publié sous ces noms: Britania , Britannia

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ag.gameitem.lastUpdated: 2025-05-09 22:51:37.238