Britannia (1986)

Spelafbeelding 419cd83f969081ea0196938b0b762b0f_thb.jpg 🔎
Speeltijd: 300
Min. Leeftijd: 12
Spelers: 3 - 5
Uitgever: Heidelberger Spieleverlag, Edge Entertainment, The Avalon Hill Game Co, Delta Vision Publishing, Gibsons, Fantasy Flight Games, Devir, Welt der Spiele, Esdevium
Ontwerpers: Lewis Pulsipher
Kunstenaars: Lewis Pulsipher, Alex Anders, Patrick McEvoy, Ted Pendergraft, Guy Gentry, Kurt Miller, Tomasz Jedruszek, George I. Parrish, Jr., Mark Bromley, Günter Vojtek, Norbert Gräf
Mechanismen: Area Movement, Voting, Dice Rolling, Stat Check Resolution, Simulation

"Britannia" is a historical Strategic board-wargame that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066.

Britannia allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066?

In Britannia, the players will determine the destiny of a kingdom.



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Het spel werd ook onder deze namen uitgebracht: Britania , Britannia

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ag.gameitem.lastUpdated: 2025-05-09 22:51:37.238