Pax Transhumanity (2019)
Temps de jeu: 150
Age min.: 12
Joueurs: 1 - 4
Editeur: Ion Game Design, Sierra Madre Games
Concepteurs: Matt Eklund
Artistes: Johanna Pettersson
Mécaniques: Hidden Victory Points, Worker Placement, Sudden Death Ending, Market, Pattern Recognition
Age min.: 12
Joueurs: 1 - 4
Editeur: Ion Game Design, Sierra Madre Games
Concepteurs: Matt Eklund
Artistes: Johanna Pettersson
Mécaniques: Hidden Victory Points, Worker Placement, Sudden Death Ending, Market, Pattern Recognition
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We are called to be architects of the future, not its victims. – R. Buckminster Fuller—
What if the future is non-dystopian? No pandemic, zombies, or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable, in which scientists and technocrats rewrite the human condition by expanding into new spheres — the developing world, the cloud, and space. Win by solving humanitarian problems, demolishing societal and technological barriers, and guiding human progress towards a future of your design.
What if the future is non-dystopian? No pandemic, zombies, or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable, in which scientists and technocrats rewrite the human condition by expanding into new spheres — the developing world, the cloud, and space. Win by solving humanitarian problems, demolishing societal and technological barriers, and guiding human progress towards a future of your design.
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