Blood & Iron (1993)
Speeltijd: 300
Min. Leeftijd: 0
Spelers: 2
Uitgever: XTR Corp
Ontwerpers: Paul Dangel
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Hexagon Grid, Simulation
Min. Leeftijd: 0
Spelers: 2
Uitgever: XTR Corp
Ontwerpers: Paul Dangel
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Hexagon Grid, Simulation
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Blood & Iron: The Battle of Koniggratz, 1866, was the decisive battle of the Austro-Prussian War, in which the Kingdom of Prussia defeated the Austrian Empire. Taking place near Königgrätz and Sadowa in Bohemia on 3 July 1866, it was an example of battlefield concentration, a convergence of multiple units at the same location to trap and/or destroy an enemy force between them.
There are some extensive rules for cavalry charges, artillery, morale loss, and weather effects. The game also includes a number of 'what if?' scenarios which include alternate orders of battle as well as the historical one.
Game length and victory conditions are determined by the scenario being played. Victory usually relies on capture of geographical objectives and/or elimination of opponent's forces.
The game was first published as a supplement to Command Magazine Issue #21 Mar-Apr 1993.
Not to be confused with 3W's Blood and Iron, this game is a two-player wargame covering the battle of Koniggratz (3 July 1866), the decisive battle of the 7 Weeks War between Austria and Prussia.
Game Scale:
Game Turn: 1 hours
Hex: 500 yards / 457 meters
Units: Brigade
Game Inventory:
One 22 x 34" full-color mapsheet
One dual-side printed countersheet (240 1/2" counters - 200 for Blood & Iron, 6 for Tet '68 & 34 for Gettysburg)
One 24-page Blood & Iron rulebook
One 12-page Lost Victory Study Booklet (Designers Notes)
Two 4-page dual-side printed Player Aid Cards
One 10-sided die
Solitaire Suitability: Medium
Complexity Level: Medium
Players: 2 or more
Playing Time: 2-12 hours
There are some extensive rules for cavalry charges, artillery, morale loss, and weather effects. The game also includes a number of 'what if?' scenarios which include alternate orders of battle as well as the historical one.
Game length and victory conditions are determined by the scenario being played. Victory usually relies on capture of geographical objectives and/or elimination of opponent's forces.
The game was first published as a supplement to Command Magazine Issue #21 Mar-Apr 1993.
Not to be confused with 3W's Blood and Iron, this game is a two-player wargame covering the battle of Koniggratz (3 July 1866), the decisive battle of the 7 Weeks War between Austria and Prussia.
Game Scale:
Game Turn: 1 hours
Hex: 500 yards / 457 meters
Units: Brigade
Game Inventory:
One 22 x 34" full-color mapsheet
One dual-side printed countersheet (240 1/2" counters - 200 for Blood & Iron, 6 for Tet '68 & 34 for Gettysburg)
One 24-page Blood & Iron rulebook
One 12-page Lost Victory Study Booklet (Designers Notes)
Two 4-page dual-side printed Player Aid Cards
One 10-sided die
Solitaire Suitability: Medium
Complexity Level: Medium
Players: 2 or more
Playing Time: 2-12 hours
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ag.gameitem.lastUpdated: 2025-04-29 10:42:17.371