Divine Right (1979)

Imagen del Juego 🔎
Tiempo de Juego: 360
Edad Mínima: 12
Jugadores: 2 - 6
Editor: Worthington Games, Right Stuf, Tactical Studies Rules (TSR), Pungo Games
Diseñadores: Kenneth Rahman, Glenn Rahman, Barry Beadman
Artistas: David A. Trampier, David C. Sutherland, III, Kenneth Rahman, Barry Beadman
Mecánicas: Events, Player Elimination, Open Drafting, Hexagon Grid, Variable Set-up, Variable Player Powers, Dice Rolling, Simulation, Grid Movement, Variable Phase Order, Movement Points, Zone of Control

Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck.

The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.

—description from the publisher

Expanded by:

Divine Right: Scarlet Empire




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