Carcassonne (2000)
Speeltijd: 45
Min. Leeftijd: 7
Spelers: 2 - 5
Uitgever: Giochi Uniti, Schmidt Spiele, Fantasmagoria, Stupor Mundi, Filosofia Éditions, Hobby World, Albi, Devir, Feelindigo, Brain Games, cutia.ro, Monkey Time, Z-Man Games, Venice Connection, Ponva d.o.o., Swan Panasia Co., Ltd., Grow Jogos e Brinquedos, NeoTroy Games, Smart Ltd, Lautapelit.fi, Piatnik, Möbius Games, SuperHeated Neurons, Ísöld ehf., Kaissa Chess & Games, Korea Boardgames, Paper Iyagi, Bard Centrum Gier, 999 Games, MINDOK, Enigma (Bergsala Enigma), Nordic Games ehf, Astrel Games, Midgaard Games, Hans im Glück, Rio Grande Games, Ventura Games
Ontwerpers: Klaus-Jürgen Wrede
Kunstenaars: Franz-Georg Stämmele, Marcel Gröber, Doris Matthäus, Anne Pätzke, Chris Quilliams
Mechanismen: Area Majority / Influence, Pattern Building, Tile Placement, Map Addition, Enclosure
Min. Leeftijd: 7
Spelers: 2 - 5
Uitgever: Giochi Uniti, Schmidt Spiele, Fantasmagoria, Stupor Mundi, Filosofia Éditions, Hobby World, Albi, Devir, Feelindigo, Brain Games, cutia.ro, Monkey Time, Z-Man Games, Venice Connection, Ponva d.o.o., Swan Panasia Co., Ltd., Grow Jogos e Brinquedos, NeoTroy Games, Smart Ltd, Lautapelit.fi, Piatnik, Möbius Games, SuperHeated Neurons, Ísöld ehf., Kaissa Chess & Games, Korea Boardgames, Paper Iyagi, Bard Centrum Gier, 999 Games, MINDOK, Enigma (Bergsala Enigma), Nordic Games ehf, Astrel Games, Midgaard Games, Hans im Glück, Rio Grande Games, Ventura Games
Ontwerpers: Klaus-Jürgen Wrede
Kunstenaars: Franz-Georg Stämmele, Marcel Gröber, Doris Matthäus, Anne Pätzke, Chris Quilliams
Mechanismen: Area Majority / Influence, Pattern Building, Tile Placement, Map Addition, Enclosure
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of his/her meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him/her a hard time to complete his/her project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him/her a hard time to complete his/her project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
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ag.gameitem.lastUpdated: 2025-04-27 05:34:34.495