Risk 2210 A.D. Frontline: Season Two – Tech Commander (2004)
Tiempo de Juego: 240
Edad Mínima: 0
Jugadores: 2 - 5
Editor: Wizards of the Coast
Diseñadores: Mike Gills
Artistas: Desconocido
Mecánicas: Dice Rolling, Area Movement, Variable Phase Order, Area Majority / Influence, Auction / Bidding
Edad Mínima: 0
Jugadores: 2 - 5
Editor: Wizards of the Coast
Diseñadores: Mike Gills
Artistas: Desconocido
Mecánicas: Dice Rolling, Area Movement, Variable Phase Order, Area Majority / Influence, Auction / Bidding
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The wars of the future will be won with advanced weaponry.
FRONTLINE: SEASON TWO: TECH COMMANDER adds a sixth commander and a new command card set for use with Risk 2210 A.D.
The included Tech Commander - like the Diplomat from the standard game - attacks using a die 6 and defends with a die 8.
The new command card set adds advanced weapons and tactics such as Mind Control and Technical Espionage.
Expands:
Risk 2210 A.D.
FRONTLINE: SEASON TWO: TECH COMMANDER adds a sixth commander and a new command card set for use with Risk 2210 A.D.
The included Tech Commander - like the Diplomat from the standard game - attacks using a die 6 and defends with a die 8.
The new command card set adds advanced weapons and tactics such as Mind Control and Technical Espionage.
Expands:
Risk 2210 A.D.
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ag.gameitem.lastUpdated: 2025-04-26 19:23:19.51