Risk 2210 A.D. Frontline: Season Two – Tech Commander
(2004)
| Average time to play: | 240 |
| Minimum age: | 0 |
| Number of players: | 2 - 5 |
| Publisher: | Wizards of the Coast |
| Designers: | Mike Gills |
| Artists: | Unknown |
| Mechanics: | Area Majority / Influence, Area Movement, Auction / Bidding, Dice Rolling, Variable Phase Order |
The wars of the future will be won with advanced weaponry.
FRONTLINE: SEASON TWO: TECH COMMANDER adds a sixth commander and a new command card set for use with Risk 2210 A.D.
The included Tech Commander - like the Diplomat from the standard game - attacks using a die 6 and defends with a die 8.
The new command card set adds advanced weapons and tactics such as Mind Control and Technical Espionage.
Expands:
Risk 2210 A.D.
Alternative names:
Risk 2210 A.D. Frontline: Season Two – Tech Commander
Last Updated: 2025-10-08 15:10:52 UTC
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