Risk 2210 A.D. Frontline: Season Two – Tech Commander (2004)
Playtime: 240
Min. Age: 0
Players: 2 - 5
Publisher: Wizards of the Coast
Designers: Mike Gills
Artists: Unknown
Mechanics: Area Majority / Influence, Auction / Bidding, Dice Rolling, Area Movement, Variable Phase Order
Min. Age: 0
Players: 2 - 5
Publisher: Wizards of the Coast
Designers: Mike Gills
Artists: Unknown
Mechanics: Area Majority / Influence, Auction / Bidding, Dice Rolling, Area Movement, Variable Phase Order
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The wars of the future will be won with advanced weaponry.
FRONTLINE: SEASON TWO: TECH COMMANDER adds a sixth commander and a new command card set for use with Risk 2210 A.D.
The included Tech Commander - like the Diplomat from the standard game - attacks using a die 6 and defends with a die 8.
The new command card set adds advanced weapons and tactics such as Mind Control and Technical Espionage.
Expands:
Risk 2210 A.D.
FRONTLINE: SEASON TWO: TECH COMMANDER adds a sixth commander and a new command card set for use with Risk 2210 A.D.
The included Tech Commander - like the Diplomat from the standard game - attacks using a die 6 and defends with a die 8.
The new command card set adds advanced weapons and tactics such as Mind Control and Technical Espionage.
Expands:
Risk 2210 A.D.
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ag.gameitem.lastUpdated: 2025-04-26 19:23:19.51