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We Didn't Build Decks at All (2020)
Spielzeit: 30
Min. Alter: 13
Spieler: 2 - 10
Verlag: Group SNE, Asmadi Games
Designer: Chris Cieslik
Künstler: Mia Matsuda
Mechaniken: Take That, Deck, Bag, and Pool Building, Player Elimination, Hand Management, Deck Construction
Min. Alter: 13
Spieler: 2 - 10
Verlag: Group SNE, Asmadi Games
Designer: Chris Cieslik
Künstler: Mia Matsuda
Mechaniken: Take That, Deck, Bag, and Pool Building, Player Elimination, Hand Management, Deck Construction
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Over a series of games, build a progressively more ridiculous 6-card deck out of We Didn't Playtest cards. Playable on its own or in conjunction with most other Playtest games.
You start by drawing 8 cards and picking 6 to be your personal deck. Then you play Playtest almost as normal. Instead of win and lose instantly ending a game, they award or subtract health. If anyone hits 0 or 8 health, they are eliminated. At the end of 3 full rounds, the remaining player with the most health wins. Then you prepare for a new game with additional cards available to pick your best 6. Each round gets more and more high level, and allows you to adapt to the other players' decks.
A single game takes 1-5 minutes. A campaign of games takes 15-30 minutes.
You start by drawing 8 cards and picking 6 to be your personal deck. Then you play Playtest almost as normal. Instead of win and lose instantly ending a game, they award or subtract health. If anyone hits 0 or 8 health, they are eliminated. At the end of 3 full rounds, the remaining player with the most health wins. Then you prepare for a new game with additional cards available to pick your best 6. Each round gets more and more high level, and allows you to adapt to the other players' decks.
A single game takes 1-5 minutes. A campaign of games takes 15-30 minutes.
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ag.gameitem.lastUpdated: 2025-04-26 03:34:03.34