We Didn't Build Decks at All (2020)

ag.gameitem.AGID:
Playtime: 30
Min. Age: 13
Number of Players:
2 - 10
ag.gameitem.publisher:
Group SNE,
Asmadi Games
Designers:
Chris Cieslik
Artists:
Mia Matsuda
Mechanics:
Deck Construction,
Player Elimination,
Take That,
Hand Management,
Deck, Bag, and Pool Building
Beschreibung
Over a series of games, build a progressively more ridiculous 6-card deck out of We Didn't Playtest cards. Playable on its own or in conjunction with most other Playtest games.
You start by drawing 8 cards and picking 6 to be your personal deck. Then you play Playtest almost as normal. Instead of win and lose instantly ending a game, they award or subtract health. If anyone hits 0 or 8 health, they are eliminated. At the end of 3 full rounds, the remaining player with the most health wins. Then you prepare for a new game with additional cards available to pick your best 6. Each round gets more and more high level, and allows you to adapt to the other players' decks.
A single game takes 1-5 minutes. A campaign of games takes 15-30 minutes.
Over a series of games, build a progressively more ridiculous 6-card deck out of We Didn't Playtest cards. Playable on its own or in conjunction with most other Playtest games.
You start by drawing 8 cards and picking 6 to be your personal deck. Then you play Playtest almost as normal. Instead of win and lose instantly ending a game, they award or subtract health. If anyone hits 0 or 8 health, they are eliminated. At the end of 3 full rounds, the remaining player with the most health wins. Then you prepare for a new game with additional cards available to pick your best 6. Each round gets more and more high level, and allows you to adapt to the other players' decks.
A single game takes 1-5 minutes. A campaign of games takes 15-30 minutes.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 03:34:03.34