Bid Six (2014)
Tempo di Gioco: 15
Età Min.: 12
Giocatori: 2 - 4
Editore: SKLAMM STUDIOS
Designer: Scott Lund
Artisti: Sconosciuto
Meccaniche: Action Queue, Hand Management, Dice Rolling, Auction / Bidding
Età Min.: 12
Giocatori: 2 - 4
Editore: SKLAMM STUDIOS
Designer: Scott Lund
Artisti: Sconosciuto
Meccaniche: Action Queue, Hand Management, Dice Rolling, Auction / Bidding
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OBJECT:
Have the highest total score after five rounds of play.
GAME OVERVIEW:
In BID SIX, each round of play begins with one player rolling a set of six white dice and arranging them in a row in the middle of the table. All players then use their own deck of 30 cards (28 bidding cards and 2 blocking cards) to win as many of the six dice as possible by placing one card next to each die.
The highest bidding card for each die wins that die and its points, unless someone plays a blocking card for that die. A blocking card blocks ALL players from winning the die, including the person who played the blocking card. Used cards must be discarded at the end of each round.
If a player wins a “TRIPLE” (a group of any 3 dice) in a single round of play, they get to roll 1, 2, or 3 of the black dice for additional bonus points, depending on the numbers on the three dice in their TRIPLE. Roll 1 bonus die for a BASIC TRIPLE (any three numbers), 2 dice for a STRAIGHT TRIPLE (numbers in sequence), and 3 dice for a THREE-OF-A-KIND TRIPLE (all the same number).
The player or team with the highest score after all five rounds of play (when all cards have been used) wins the game!
Have the highest total score after five rounds of play.
GAME OVERVIEW:
In BID SIX, each round of play begins with one player rolling a set of six white dice and arranging them in a row in the middle of the table. All players then use their own deck of 30 cards (28 bidding cards and 2 blocking cards) to win as many of the six dice as possible by placing one card next to each die.
The highest bidding card for each die wins that die and its points, unless someone plays a blocking card for that die. A blocking card blocks ALL players from winning the die, including the person who played the blocking card. Used cards must be discarded at the end of each round.
If a player wins a “TRIPLE” (a group of any 3 dice) in a single round of play, they get to roll 1, 2, or 3 of the black dice for additional bonus points, depending on the numbers on the three dice in their TRIPLE. Roll 1 bonus die for a BASIC TRIPLE (any three numbers), 2 dice for a STRAIGHT TRIPLE (numbers in sequence), and 3 dice for a THREE-OF-A-KIND TRIPLE (all the same number).
The player or team with the highest score after all five rounds of play (when all cards have been used) wins the game!
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ag.gameitem.lastUpdated: 2025-04-22 11:49:32.006