Keydom (1998)
Spielzeit: 90
Min. Alter: 10
Spieler: 2 - 5
Verlag: R&D Games
Designer: Richard Breese
Künstler: Juliet Breese
Mechaniken: Auction: Multiple Lot, Set Collection, Worker Placement, Auction / Bidding
Min. Alter: 10
Spieler: 2 - 5
Verlag: R&D Games
Designer: Richard Breese
Künstler: Juliet Breese
Mechaniken: Auction: Multiple Lot, Set Collection, Worker Placement, Auction / Bidding
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Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000.
Keydom is Richard Breese's second game in the key series.
Re-implemented by:
Aladdin's Dragons
Keydom is Richard Breese's second game in the key series.
Re-implemented by:
Aladdin's Dragons
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Keydom
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ag.gameitem.lastUpdated: 2025-05-02 06:21:45.066